Find Buffer Overrun Source, HELP!

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10 comments, last by Megahertz 16 years ago
Hello again gentlemen,

FANTASTIC! it looks like I have found a probem - I removed all the #include "mmgr.h" directives in the source and it looks like the code is now being used! I have found an allocation/deallocation mismatch - I am pretty sure I am now on the right track to using this amazing software!

Many many thanks. I had a feeling that game programmers would be the best and most helpful!

Best,
Mike
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Yeah, I've not used it since the VC6 days, and I'm sure there will be some challenges in getting it to work with VC2005+ but it sounds like you're on your way.

Maybe when I get some time I can drop it in a test project and see how it goes.

Good Luck =)

-=[ Megahertz ]=-
-=[Megahertz]=-

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