What makes a static library big?
I'm currently organizing my general code that could be shared by several applications. I'm getting 1-2mb sized lib files. When I check the DirectX lib files, they're just around 100-200kb. How do they do it?
1. The DirectX libs don't include much code, a lot of the functions are in DLL files, or inline in the headers.
2. Sounds like you're building a debug build, so the .lib files will have debug info in them.
2. Sounds like you're building a debug build, so the .lib files will have debug info in them.
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