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Dragon_Strike

default argument to template function pointer

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i want to do some class template specialization... but im unsure how i would do the following... class Nulltype{}; template <class T, class Object = NullType, typename T (Object::*real_getter)() = ???> class ROProperty; template <class T> class ROProperty<T, NullType, ???? >

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You could look up boost::bind or you could:

Quote:
Originally posted from http://www.newty.de/fpt/fpt.html#defi

// Solution using a typedef: Define a pointer to a function which is taking
// two floats and returns a float
typedef float(*pt2Func)(float, float);

pt2Func GetPtr2(const char opCode)
{
    if(opCode == '+')
        return &Plus;
    else
        return &Minus; // default if invalid operator was passed
}

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