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AcidJazz

Does anyone know a really good DirectX book?

8 posts in this topic

"Inside DirectX" sounds like a perfect fit for you. It covers everything except Direct3D. The only problem with it is that it's a bit dated (it only covers DX5, but then again, there haven't been any real large changes in DX6 and DX7 anyway).

--TheGoop

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Andre LaMothe's new book

Tricks of the Windows Game Programming Gurus : Fundamentals of 2D and 3D Game Programming

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personally, i recommend you do it by the dx SDK 7 docs, which you can download from www.microsoft.com/directx (not sure if that's exact). plus you can get the whole SDK if you want to pull 128 megs. libs and header files are provided in componenets (5 megs). surprisingly, they are well written, have tutorials, defs, all the specifics, and source code. myself i'm ripping through d3d7 right now. but trust me, dx has this ability to seem like there's nothing wrong and not work, so post questions. plus, it won't cost you anything and ALL the info is already in there.

enjoy dx
Alex

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Thats the problem with DX there is so many so much poor code on the net. The DX documentation is really good if you want to learn the depths of it and nobody can call themselves an expert till the read the docs but the books provide good examples and good explanations.
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Without a doubt get LaMothe's new book. Or his last one, Windows Game Programming For Dummies. With him you can learn all the basics, then get Inside DirectX to learn where to go from there.
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Does LaMothe's new book cover 16-bits or higher graphics?

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Drago

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I'm trying to learn DirectX and I would like a good book It doesn't need to have Direct3D in it. I'm not a beginner to windows programming so it doesn't need to be the bare minimum... Thanks a lot
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Yes, the new book does cover 16/24/32-bit bitmaps. Its great!! It has everything from his Dummies book (but updated)and a ton more, plus some cool stuff on the CD (including 2 3D-books). Its the best I've read so far!!!!!

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Still Learning...

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