Jump to content
  • Advertisement
Sign in to follow this  

Calculating Normals with Tensor Product

This topic is 3701 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I don't know if this makes any sense, but from what I've read, its possible to calculate the normal to a surface using the tensor product. Does anyone know how that works? I understand that the tensor product gives you a NxN matrix from 2 vectors, but what would you do with the resulting matrix in order to recover a normal to the surface? I'm assuming you have two vectors that you would normally just use a crossproduct on in order to find the normal (I also think its possible to just use a single vector and calculate the tensor with itself to obtain the same result). Any help,replies,insight is much appreciated. Thanks in advanced anyone.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!