PSSM - Try to make the shadow a postprocessing effect
Hi,
I hope you now the "Parallel-Split Shadow Maps demo" !(http://hax.fi/asko/PSSM.html)
I want to use the shadow technique for my game, so far so good... but now I am stucked, because I don't know how I can render a scene that has different splits on one render target, without overwriting the overlapping areas.
Ever render part(split) has its own near and far plane...
When I render it (via renderTarget) only one spilt becomes visible, the rest gets overlapped and consequently black!
Please Help!
Greetings,
Chris
[Edited by - Chris3D on April 3, 2008 5:00:31 PM]
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