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PSSM - Try to make the shadow a postprocessing effect

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Hi, I hope you now the "Parallel-Split Shadow Maps demo" !(http://hax.fi/asko/PSSM.html) I want to use the shadow technique for my game, so far so good... but now I am stucked, because I don't know how I can render a scene that has different splits on one render target, without overwriting the overlapping areas. Ever render part(split) has its own near and far plane... When I render it (via renderTarget) only one spilt becomes visible, the rest gets overlapped and consequently black! Please Help! Greetings, Chris [Edited by - Chris3D on April 3, 2008 5:00:31 PM]

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