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Alexander Deruwe

DirectX 7 and C / C++

6 posts in this topic

Well, the first thing to know is that when calling DX functions in C, you have to pass the pointer to the object as the first parameter. Taken from the MSDN library:

C code:
ret = lpDD->lpVtbl->CreateSurface (lpDD, &ddsd, &lpDDS, NULL);

C++ code:
ret = lpDD->CreateSurface(&ddsd, &lpDDS, NULL)

Anyway, hope that helps.

- Splat

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This is a COM requirement by the way. DX uses COM, so you have to do it that way.

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-Kentamanos

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To answer the last question, LaMothe uses DX6 in his latest book. He mentions DX7, but since it was still in beta while the book was being written, he doesn't get into details.
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In fact, if you did manage to use C++ classes in pure C code, this annoying requirement of putting the object pointer as the first entry would still apply (since in C++ the first parameter to any member function is, although not explicited defined by you, the "this" pointer)

- Splat

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When I write a C++ program that uses DirectDraw, all goes OK.
When I later on write the exact same program in C (IE: Just change the extenstion), I get tons of errors on DirectX, though the code seems correct for C also (it's procedural, I don't use classes).
Does anyone know why? What do I have to do to make my game in C (I like C better.

Secondly, what version of DirectX is featured in Andre Lamothe's latest book?

/Alex

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Hi,
the lpVtbl means just something like "this", in C++, this is done automatically, but not in C.

CU

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Skullpture Entertainment
#40842461

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