Quote:Original post by Nytegard
Yes, I wouldn't mind a high ranking weakling. This goes hand in hand with being the person who saves the world. RPGs always seem to happen in a macrocosm. You're always the person who saves the world from the evil bad guy. You're always "the man" in the game. Why can't an RPG exist in which you're just a nobody? Or an objective where you're just solving a problem in the smaller scheme of things. This would open up sequels to an overall episodic big scale RPG.
It doesn't always have to be "save the world" but I really would rather play the role of the hero than junk dealer, delivery boy, pest control, or just all purpose Munchkin
Quote:Original post by Nytegard
And this leads to the linearity of the game. This is especially true with JRPGs. The games never have a time line, rather they are event based. And extremely linear, so I can't go to town B until I clean your stupid basement. Event based portions of the game should be on grand key elements of the game, not every little detail.
This is really just a issue that a game is going to have a finite amount of content and for two games with a equal amount a railroaded game where the player gets to see 90% of the content will get a better review than a more open game where the player misses 90% of the content becouse they weren't at the right place at the right time.