Quote:Original post by bdoskocil
As a person who frequently experiences obsessive thought patterns, I can say unequivocally that the "Tetris effect" is to be avoided. Repetitive thoughts generally have an anxiety-producing effect, often resulting in repetitive behaviors meant to assuage that anxiety.
To be honest, Marcela, I'm not sure what you're getting at. Your casual use of the term "virtual reality" makes me think you may not know either. To be frank, your arguments are somewhat disorganized and narcissistic. I would suggest being very precise with your words considering you're dealing with very complex topics.
I'm sorry you've had issues with medication (so have I), but gaming is not a panacea that can cure my halitosis. Gaming may be effective for some to the extent that more traditional forms of therapy are. Don't many of us already play games to help us relax? Don't many of us become preoccupied with our games and require further therapy for that?
I'm not trying to flame, just trying to help you define your goals more clearly.
I don't claim to be an expert on anything. So I don't even see how narcissism can even come into play. The only thing that I claim is that I think video games
should be looked at as a very viable tool for mental health. The "tetris effect" that I think should be noted is that an outside "game" can find itself inside the brain. If it can do that (a.k.a. "immersion"), then I feel (very strongly) that video games can be used to get "inside the brain" in more helpful ways.
I'd love to be more "informative" and "precise" about the subject matter, but the truth is, I'm not a psychiatrist, and this is new to me. I can only be as clear as the image is clear to me. My intent is to pass along an idea... a concept, and get feedback on it. Now, mind you, I don't want feedback on "MY" idea. I want feedback on THE idea. This essentially has nothing to do with me other than I'm bring it up. If video games inadvertently have such effects on the brain as they do now, then imagine if developers created games for the specific purpose of "adjusting" the brain.
Can you please explain what you mean by: "Your casual use of the term "virtual reality" makes me think you may not know either."?
Lastly, you bring up a great point ("Don't many of us become preoccupied with our games and require further therapy for that?"). I spoke about that in the blog (you did read it, right?). Games today are made to entertain, not to heal the brain. So, steps would be taking to prevent addiction in these "mental health" games. That's where the help of the psychiatric department comes in. These games would be made specifically to provide a non-worrisome environment. The key to these games is that they're made specifically to relax the player and help. Generally, games today are made as an escape, but not specifically to relax.
So, does this help you understand what I'm "getting at"?