why has noone decoded the UT model format?
from what i can see
im talking about UT2003/UT2004/UT3
theres heaps of quake2/3/doom info/loaders out there but from my searching this morning i cant find anything about UT.
i wanna display some nicer looking models in my game (as placeholders)
i ideally want a model format thats skinned eg doom3 or the UT ones. the problem with the doom3 one is noone seems to make models for it, unlike quake2/3 or UT2003/2004
cheers zed
ive seen that site during my search
+ have just looked again now for 10mins (lots of empty pages there) but not much info at all.
r u sure that has the actual model specifications there?
+ have just looked again now for 10mins (lots of empty pages there) but not much info at all.
r u sure that has the actual model specifications there?
Found this:
http://web.archive.org/web/20010212081642/http://www.vsmm.org/unreal/UnrealModel.htm
Not archived version:
http://www.to-center.net/index.php?option=com_content&task=view&id=88&Itemid=151
http://web.archive.org/web/20010212081642/http://www.vsmm.org/unreal/UnrealModel.htm
Not archived version:
http://www.to-center.net/index.php?option=com_content&task=view&id=88&Itemid=151
I remember there's an open source unreal level editor called Ushock which works just fine... with maps. Maybe it does load models as well, I've never looked at it in detail. Try looking it up in sourceforge, and maybe tell me if this comes useful.
Quote:Original post by zedz
ive seen that site during my search
+ have just looked again now for 10mins (lots of empty pages there) but not much info at all.
Did you also see the big sign on the front page pointing to the old site?
Actually, Unreal Tournament's source was released publicly... Though their license seems very restrictive ("All files contained here are the property of Epic Games, Inc. They are provided without warranty, and under the same terms as the Unreal retail license agreement: You may use them for your personal, non-profit enjoyment, but you may not sell or otherwise commercially exploit the source or things you created based on the source.")
Everything you need to know about the model format is in there... But you're not allowed to use that knowledge :P
Everything you need to know about the model format is in there... But you're not allowed to use that knowledge :P
this doesnt seem to describe a model format that uses bones WRT animation
http://www.to-center.net/index.php?option=com_content&task=view&id=88&Itemid=151
yes i saw that
http://wiki.beyondunreal.com/Legacy:Home_Page
i looked under both the subjects 'Coding + Modeling'
perhaps theyve deleted the info from the last time u looked
ive downloaded the UT source + will have a look through it + see what i find, ild prefer working from a fileformat spec though as itll make my job so much easier
http://www.to-center.net/index.php?option=com_content&task=view&id=88&Itemid=151
Quote:Did you also see the big sign on the front page pointing to the old site?
yes i saw that
http://wiki.beyondunreal.com/Legacy:Home_Page
i looked under both the subjects 'Coding + Modeling'
perhaps theyve deleted the info from the last time u looked
ive downloaded the UT source + will have a look through it + see what i find, ild prefer working from a fileformat spec though as itll make my job so much easier
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement