Learning resources?

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2 comments, last by sheep19 15 years, 11 months ago
I was getting ready to buy some learning resources (such as books,dvds,ect) for C# be cause I was going to do microsoft XNA but I was reading an article and it said I should start C++. First which ones better for games. second which one should I choose. If can can you recommend some books.
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OK. I see that you need a bit off guidance, like I did once. I recommend that you start with C++ right away. You could create a few programs/games in DOS. And then progress on to Windows. If you want to know more let me know.
Quote:Original post by bhawk14
I was getting ready to buy some learning resources (such as books,dvds,ect)
for C# be cause I was going to do microsoft XNA but I was reading an article and it said I should start C++.
First which ones better for games.
second which one should I choose.
If can can you recommend some books.


visit xnawiki.com it's done by nick gravelyn who is an MVP, there are some links to great resources

http://www.xnawiki.com/index.php?title=Main_Page

the links are in this page:
http://www.xnawiki.com/index.php?title=XNA_Wiki:Community_Portal
First, read the beginners' forum FAQ. It will answer a lot of your questions.

BOth C# and C++ CAN make games.
If you are a beginner, a hobbiyst (wrong spelling) or something similar, pick C#. You'll have results a lot faster. I haven't tried my self, but this is the advice more experienced people will give you.

However C++ is the industry standard. If you want a job, you'll have to learn it, sooner or later.

I suggest going with C# and then moving to C++ (their syntax is similar). I have picked up C++ myself. For a beginner's book, I would suggest the one I have, "Beginning C++ through game programming" -> http://www.amazon.co.uk/Beginning-Through-Game-Programming-Second/dp/1598633600/ref=sr_1_1?ie=UTF8&s=books&qid=1210965999&sr=8-1

Check out this thread: http://www.gamedev.net/community/forums/topic.asp?topic_id=494478

[Edited by - sheep19 on May 16, 2008 3:22:49 PM]

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