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Decrius

FTGL texture fonts, too anti-aliased...looks bad

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Hi, I'm using the FTGL texture font mode to render my text. It is fast but it looks horrible. The fonts are way too anti-aliased and sometime barely readable. I would like to use sharp and clean text for readability, without hitting the CPU. What do I need to set or change in FTGL to make this happen? The bitmap font mode FTGL has looks better but is slow, can I somehow render this to FTGL texture font? Thanks.

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I really would like to get this done, or should I use texture fonts (loading from a file...)? Though then I don't have support for rare characters...

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