OpenGl 2.0 games

Started by
7 comments, last by GamerSg 15 years, 12 months ago
Are there any decent commercial games using OpenGl 2.0 specification or GLSL language at all ? I wanted to make a list of recent OpenGl games, however nobody apart from Id Software creates in this API. Am I wrong? regards, Himself
Advertisement
I believe World Of Warcraft is rendered with OpenGL.
Here's a list (via wikipedia) of games that use OpenGL. However it doesn't state which version of openGL that they use. You can probably guess by their release dates (although that might not always help).
link: http://en.wikipedia.org/wiki/OpenGL#OpenGL_Games
ID games didn`t use GLSL. They were using the old extensions. That`s all I know about Doom 3 and Quake 4. Not sure about Enemy territories.
There are many games written with GL, even some nice porno games. I love them.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
Quote: even some nice porno games. I love them.

thats new to me, do share

Quote:Original post by V-man
ID games didn`t use GLSL. They were using the old extensions. That`s all I know about Doom 3 and Quake 4. Not sure about Enemy territories.

id Tech 5 will be running on OpenGL though, and it's almost certain to have a render path for OpenGL 2.0, along with fall-back paths for older hardware.

However, it might use Cg over GLSL. Cg doesn't require an OpenGL 2.x card, but it has GLSL compilation profiles, so it can compile to use the latest hardware if it's available.

I believe id are following Epic's lead in targeting consoles first, which means that Cg will probably be their best option; the current generation of consoles don't support OpenGL 2.0, and Cg is very close to HLSL, so when id Tech 5 gets its inevitable 360 port, rewriting the shaders won't be too much of an issue.
My opinion is a recombination and regurgitation of the opinions of those around me. I bring nothing new to the table, and as such, can be safely ignored.[ Useful things - Firefox | GLee | Boost | DevIL ]
Thanks for the info :)
idTech 5 may use GL3.0 John said, he hasn't made up his mind. I supposed he is waiting like the rest of us sorry saps. I am acutally happy with GL2.1 with the Nvidia extensions that make up DX10 features in GL. But not everyone has a 8800, and if they don't get one! ;)
Quote:Original post by MARS_999
idTech 5 may use GL3.0 John said, he hasn't made up his mind. I supposed he is waiting like the rest of us sorry saps. I am acutally happy with GL2.1 with the Nvidia extensions that make up DX10 features in GL. But not everyone has a 8800, and if they don't get one! ;)


I thought idTech5 development was done and as it stands, there is no sign of GL3 yet. Ive just stopped waiting and will probably not bother about GL3.0 until both ATI/nVidia have drivers performing on par with current drivers. That is if it is ever released.

This topic is closed to new replies.

Advertisement