GLM anyone here use it?
I have just come across GLM as a math lib and have never used it or heard anyone using it. So anyone here using in? If so what are you thoughts on it?
Thanks
GLM is ridiculously finicky about the compiler (or at least it was a version ago). Getting it to work in both MSVC and GCC can be a bit of a pain.
It is an exact mapping of the GLSL math functionality to C++, which I don't find very useful. GLSL is carefully setup to have functionality that makes sense in shaders, and quite a bit of it isn't needed from C++, as well as quite a few other things typically being needed which are not included.
It is an exact mapping of the GLSL math functionality to C++, which I don't find very useful. GLSL is carefully setup to have functionality that makes sense in shaders, and quite a bit of it isn't needed from C++, as well as quite a few other things typically being needed which are not included.
I'm currently using CML. Template heavy but if I ever hit the point where maths is a bottle neck I'll worry about it then [smile]
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