GLM anyone here use it?

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3 comments, last by MARS_999 16 years ago
I have just come across GLM as a math lib and have never used it or heard anyone using it. So anyone here using in? If so what are you thoughts on it? Thanks
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GLM is ridiculously finicky about the compiler (or at least it was a version ago). Getting it to work in both MSVC and GCC can be a bit of a pain.

It is an exact mapping of the GLSL math functionality to C++, which I don't find very useful. GLSL is carefully setup to have functionality that makes sense in shaders, and quite a bit of it isn't needed from C++, as well as quite a few other things typically being needed which are not included.

Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]

So what is a good lib to use then?
I'm currently using CML. Template heavy but if I ever hit the point where maths is a bottle neck I'll worry about it then [smile]
Thanks looks like a nice lib. I will give it a go.

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