Looking into it
I have a question for anyone out there about an online program called Sessions Online School of Graphic Design.
They have an online program geared toward game design which is something I want to get into and get educated in. Thankfully I found this forum and would greatly appreciate any information anyone has on this program whether good or bad.
Also if you have any further suggestions as to where I can get training for game development please do not hesitate to refer me to it.
Thank you very much.
Personally, I haven't heard of the program. They're accredited, which speaks well for the quality of their instruction, but don't expect to put it on your resume and have anybody care. Online courses like this don't get much respect during the hiring process.
Looks like a cert mill. The accreditation is nice though.
If you're interested in working in games, You're much better off getting a traditional degree (CS for programming, an art degree for game art, whatever) instead of one of these. There are no good shortcuts.
If you're interested in working in games, You're much better off getting a traditional degree (CS for programming, an art degree for game art, whatever) instead of one of these. There are no good shortcuts.
Would taking CS really be that productive? I mean does it teach you the apps you need to use in the game dev field? Or is it all programming? I'm not sure how advanced those classes are or anything like that.
Quote:Original post by vash10887I've said it before and I'll say it again: if you want to do it right, you don't learn to program games, you learn to program.
Would taking CS really be that productive? I mean does it teach you the apps you need to use in the game dev field? Or is it all programming? I'm not sure how advanced those classes are or anything like that.
Game programming is a subset of programming. If you know how to program and do so well, you will be able to program games well.
I'd say most the CS classes are much less programming, and more theory of algorithms and computing. Usually there are some graphical course, some
parallel computing courses, and other utility classes. The most interesting ones I had were my compilers and my operating systems classes.
But overall they teach you how to think about the structure of a program, and not the programming. You usually have to go out
and learn to program on your own, but the classes teach you how to make efficient logic in your programs.
parallel computing courses, and other utility classes. The most interesting ones I had were my compilers and my operating systems classes.
But overall they teach you how to think about the structure of a program, and not the programming. You usually have to go out
and learn to program on your own, but the classes teach you how to make efficient logic in your programs.
The funny thing is that learning to program games requires learning to program. I think a lot of people who really like games don't really realize that programming is hard!
That being said, its certainly not impossible.
KulSeran: with all due respect, I'd like to disagree with you. The CS programs I've been involved in generally teach you one language in the process of teaching you how to think about programming. For example, most CS degrees teach java these days. They do that before they start talking about how to organize and think about software because what use is it to talk about these subjects before a student understands why they're important? Of course, once you learn one programming language, its easy to pick up another.
Mr. Ropple: I completely agree with you. If you want to make games, learn to program first. Then learn to program games. Well said.
Vash: I would highly recommend taking some CS courses. KulSeran did make a very good point. CS degree programs generally don't focus on one subject (I.E. games) so you'll generally have to do the game part on your own. The beauty of CS programs is that they give you the tools to do that very effectively. I am not familiar with the program you mentioned, Sessions Online School of Graphic Design. But that doesn't mean its bad. I might recommend DigiPen instead. Take my advice with a grain of salt, though. I'm biased. I'm a current DigiPen student.
You will not realize it during the long dark slog down the CS courseload, but you'll be infinitely better at making games at the end of that path than at the beginning.
- Goishin
That being said, its certainly not impossible.
KulSeran: with all due respect, I'd like to disagree with you. The CS programs I've been involved in generally teach you one language in the process of teaching you how to think about programming. For example, most CS degrees teach java these days. They do that before they start talking about how to organize and think about software because what use is it to talk about these subjects before a student understands why they're important? Of course, once you learn one programming language, its easy to pick up another.
Mr. Ropple: I completely agree with you. If you want to make games, learn to program first. Then learn to program games. Well said.
Vash: I would highly recommend taking some CS courses. KulSeran did make a very good point. CS degree programs generally don't focus on one subject (I.E. games) so you'll generally have to do the game part on your own. The beauty of CS programs is that they give you the tools to do that very effectively. I am not familiar with the program you mentioned, Sessions Online School of Graphic Design. But that doesn't mean its bad. I might recommend DigiPen instead. Take my advice with a grain of salt, though. I'm biased. I'm a current DigiPen student.
You will not realize it during the long dark slog down the CS courseload, but you'll be infinitely better at making games at the end of that path than at the beginning.
- Goishin
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