# Anyone implemented "Particle-based Viscoelastic Fluid Simulation" ?

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I'm trying to implement fluid physics as described in the siggraph paper "Particle-based Viscoelastic Fluid Simulation", by Simon Clavet, Philippe Beaudoin, and Pierre Poulin. It's not working as well as I'd hoped, and I'm beginning to suspect a typo or something in their spring equations. First, I think algorithm 4 (Spring adjustment) uses both 'L' and 'Lij' to represent the rest length of the spring between particles i & j. Am I right in thinking they're interchangeable? Second, I'm slightly confused on the spring rest length. The spring adjustment code looks something like this :
for each particle pair ij
if pair is closer than interaction radius
increase the spring's rest length if the particles are further away than the rest length (ie spring is stretched)
decrease the spring's rest length if the particles are closer than the rest length  (ie spring is compressed)

for each spring
remove it if its rest length is greater than interaction radius

There seems to be something wrong here. AFAICT, it doesn't permit the springs to ever stretch to greater than the interaction radius, since it only compresses & stretches when the particle pair is closer than the interaction radius. And should it remove springs when their rest length is greater than the interaction radius? Seems like it would make more sense removing them when their current length is greater than the I.R. I've tried a few variations on this, but haven't yet come up with anything satisfactory. In particular, my simulation is really unstable when a cluster of particles join together. I get this kinda black hole effect where they suck more & more particles in to occupy exactly the same point, then blow up in a big supernova. So, it's a long shot, but I was wondering if anyone here had tried implementing this paper, and if they had to change much from the original description. Cheers, Jon [EDIT: Oh, the paper can be found here ]

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