Jump to content
  • Advertisement
Sign in to follow this  

Bone Animation confused

This topic is 3712 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Right now I have everything as weighted either 1 (influences this vertex) or 0 (doesn't influence). So a vertex in the middle of my lower arm would be: (MatrixUpperArm*MatrixForearm)*vertex // bone matrix then parent bone matrix My picture shows my thoughts, and there has to be something wrong because this vertex has to be influenced 100% by both of these bones. Therefore leading to weight0 + weight1 > 1 Also, what is the math behind the addition in this actual correct equation?: VertexFinal = weight1*Matrix[1]*vertex + weight0*Matrix[0]*vertex; EDIT*** For the bone weights, do those only apply to bones that are children? Maybe this is why I'm confused. [Edited by - dpadam450 on April 22, 2008 11:29:03 PM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!