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macmoy

making 3ds Max Exporter

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macmoy    104
guys,,i tried already to make models then animate then export it to Panda X exporter.. BUT,the model is messed up.. so NOW,,i have decided to make my own exporter.. because not all data inside the .X, .ASE, ect. are needed for me.. at the moment, i dont care about materials.. --I only want these:--- *texture coordinates *Vertices *Faces *Normals *bones *Animation ------------------------ im focusing on animation.. since i haven't tried to load a skeletal animation.. so please try your best to help me make my own exporter... thanks guys!!!!

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