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enigmagame

Texture map representation: right angle triangle

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I open this topic to speak about a texture map representation method. Each triangle is mapped to a right angle triangle and these are packed together in arbitrary positions with a few pixels of padding between the triangles. So, for example, if the model is a cube, this can be her texture map: Example First, simple case. If the model is a cube, the mapping is already done... But how can i render each triangle to a plane? I would obtain an image similar to the precedent. Thanks!

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