Jump to content
  • Advertisement
Sign in to follow this  
enigmagame

Texture map representation: right angle triangle

This topic is 3714 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I open this topic to speak about a texture map representation method. Each triangle is mapped to a right angle triangle and these are packed together in arbitrary positions with a few pixels of padding between the triangles. So, for example, if the model is a cube, this can be her texture map: Example First, simple case. If the model is a cube, the mapping is already done... But how can i render each triangle to a plane? I would obtain an image similar to the precedent. Thanks!

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!