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sofakng

Do any game engines exist that will automatically synchronize simple player movement?

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sofakng    102
I'm looking to create a very simple game and I'd like to find an engine or library that will do most (or all) of the heavy lifting for me. I'd like the engine to automatically (or require little work) to do the following: 1) Automatically synchronize player movement 2) Allow me ot place game objects into the world and have players be able to select them. (eg. the engine would figure out which object was clicked on and allow me to execute some custom game code) 3) Allow scripted game objects with custom actions. For example, if an alarm clock was selected a dialog box could pop-up and give the player the option to enter a time, and then at a designated time send an event to all players in the game. Basically I'd like the engine to handle all the hard stuff and I could just create the game objects and scripted events. Does anything like this exist?

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sofakng    102
That would require everbody to own Unreal if they wanted to play it :(

Blitz3D looks neat but doesn't look like it has networking support...

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tychon    652
I haven't played with it from a developing standpoint (well, at least not any time recently), but you may want to take a look at the Cube Engine. Entirely open source and with a complete chain of graphics, audio, networking, and other goodies functioning.

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zolax199    100
Quote:
Original post by sofakng
That would require everbody to own Unreal if they wanted to play it :(

Blitz3D looks neat but doesn't look like it has networking support...


Take a closer look =]
http://www.blitzbasic.com/b3ddocs/command_list_2d_cat.php
http://www.blitzbasic.com/b3ddocs/command_list_2d_cat.php?show=DirectPlay

And if thats too slow there is a raknet wrapper available on the forum:
http://www.blitzbasic.com/toolbox/toolbox.php?tool=215

[Edited by - zolax199 on April 23, 2008 7:54:53 PM]

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