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    • By Eck
      I just saw their courses were knocked down to $10 each and figured I'd share the info here. They have stuff for Unity, Unreal, drawing, business, etc. I haven't used their stuff before, but the previews I looked at seemed pretty good and there is a user review system as well.
      https://www.udemy.com/courses/search/?q=Unity&src=ukw
      - Eck
       
    • By zizulot
      first and only logo , for now
    • By sidbhati32
      I am working on a game in which we control a rectangular box at the bottom of the screen. Three sphere which has alphabets in it fall down. When the game starts, a word is generated from the predefined list of words(which I'll give) and we are supposed to touch the correct sphere having the alphabet based on that word. The question is how to detect if I have touched the correct sphere. 
      secondly, if I have touched a correct sphere before and there is no recurrence of that alphabet in that word then during the second wave the game should not proceed if I touch the same alphabet again.
      Looking forward to your answers, i have to submit this project in a couple of days. please help! (Working on Unity 3D)
      Thanks
    • By NDraskovic
      Hey guys,   As the title says, I'm trying to control a desktop game by using my mobile phone as a controller.  I created two scenes, one that acts as a server, other as a client.    Server has this code: void Start () {         Test = "Nothing yet happened";         NetworkServer.Listen(25000);         NetworkServer.RegisterHandler(888, ServerReceiveMessage);     }         private void ServerReceiveMessage(NetworkMessage message)     {                 StringMessage msg = new StringMessage();         msg.value = message.ReadMessage<StringMessage>().value;         if (!String.IsNullOrEmpty(msg.value))         {             Test = "Message received";             string[] deltas = msg.value.Split('|');             Horizontal = Convert.ToSingle(deltas[0]);             Vertical = Convert.ToSingle(deltas[1]);             TestScript.MoveForward(Vertical);             TestScript.RotateAroundY(Horizontal);         }         else         {             Test = "Nothing received";         }     }  
        And client this:  private void Connect()     {              client.Connect(IPAddress, 25000);           }     void Start () {         client = new NetworkClient();         Connect();            }         void Update () {    #if UNITY_ANDROID         MobileTouches = Input.touches;         if (MobileTouches.Length > 0)         {             for (int i = 0; i < MobileTouches.Length; i++)             {                 if (MobileTouches[i].phase == TouchPhase.Moved)                 {                     Horizontal = MobileTouches[i].deltaPosition.x;                     Vertical = MobileTouches[i].deltaPosition.y;                 }else if(MobileTouches[i].phase == TouchPhase.Stationary)                 {                     Connect();                                  }             }         } #elif UNITY_EDITOR               Horizontal = Input.GetAxis("Horizontal");         Vertical = Input.GetAxis("Vertical"); #endif         thumb.Translate(Vector3.up * Vertical * Time.deltaTime);         thumb.Translate(Vector3.right * Horizontal * Time.deltaTime);         SendControllerInfo();     }     static public void SendControllerInfo()     {         if (client.isConnected)         {             StringMessage msg = new StringMessage();             msg.value = Horizontal + "|" + Vertical;             client.Send(888, msg);         }     }  
        Ip address is hard coded, I just replaced it with the "IpAddress" variable. The code itself builds fine, and when I try to run in on a desktop computer, it works as expected (just a simple movement of an object on the server screen). However when I try to publish the client scene to a mobile device (Android), it doesn't connect to the server. They are both connected to the same network. Can anyone tell me what the problem might be?   Thanks
    • By jhay_u
      so i have this 2D point and click game wherein you play as teenage boy being forced to deal illegal drugs in exchange for your kidnapped sister. 
      the game is currently in production and the game somehow has very few challenges to it according to testers.
      now, im kinda looking for suggestions regarding some puzzles that i could integrate onto the game. the game's theme is somehow dark, serious and true to life. something that happens in real life perhaps.
      some of the mechanics i have is item interaction and dialogue system where responses would vary and affect certain outcomes.
      comments and suggestions would be very much appreciated. thanks!
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