What scripting language use in a very simply and small 2D game?
Probably the first consideration would be which has the easier 2D graphical libraries to use (you could probably find examples of most of the operations you need to have done for the game).
Scripting languages are programming languages. You can try to make it easier for a non-programmer by defining a lot of functions ahead of time so he can just call them in a serial fashion. A more accessible approach is a data-driven "Properties" dialog where the user can chain together triggers/events.
Quote:Original post by Hollower
Scripting languages are programming languages. You can try to make it easier for a non-programmer by defining a lot of functions ahead of time so he can just call them in a serial fashion. A more accessible approach is a data-driven "Properties" dialog where the user can chain together triggers/events.
That's my idea, because my game designer is not a programmer, just a modeler, so I need the easiest language.
Thanks.
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