What scripting language use in a very simply and small 2D game?
Hi friends!
I would like to hear your suggestion about this... because right now I have no idea about scripting languages.
What I want to program using a scripting language is a bonus screen/level of a slot machine (very tiny 2D game using animated sprites). My idea is that my designer workmate ( who has no idea about programing ) could be able to design these bonus screen by himself writing a script file.
Lua, Python, GameMonkey...
I appreciate a lot your help.
Thank you very much.
Lua has a small footprint - I personally would start there. If you don't have a coin, that is. :)
Lua and Phyton it's very popular and very nice and you can find lot of examples on how to use it and integrate to your engine, but take a look to GameMonkey, is't very powerful
Thanks for your replies.
But, what does "Lua has a small footprint" mean? (my English is not very good)
But, what does "Lua has a small footprint" mean? (my English is not very good)
You will find that Python has a larger community and better documentation than the others you mention in your list.
Last time I tried Lua the documentation was quite lacking so you might want to consider this?
Last time I tried Lua the documentation was quite lacking so you might want to consider this?
Quote:Original post by daviangel
You will find that Python has a larger community and better documentation than the others you mention in your list.
Last time I tried Lua the documentation was quite lacking so you might want to consider this?
Of course, I know there are a lot of scrpting languages.
If you know another one, please, let me know.
I would like to use the most easy to use language. I've seen Lua is being used by many computer games nowadays. Anyway, I have a few days to decide which one I will use.
All suggestions are welcome.
Thanks.
there is also; pawn, squirrel and angelscript or game monkey to consider. If you are on .net you can also embed Cat, L# or IronScheme.
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