C# using DirectX 9 without MDX or XNA

Started by
2 comments, last by Extrakun 16 years ago
It's the requirement of the client's project...is that possible through unmanaged code and pointers?
GamesTopica.Net- http://www.gamestopica.net
Advertisement
Yes, more or less. If you do it purely in C#, without using any C++/CLI, the experience will be hellish, and the results will be kind of slowish. If you can use C++/CLI, you may as well use SlimDX.
SlimDX | Ventspace Blog | Twitter | Diverse teams make better games. I am currently hiring capable C++ engine developers in Baltimore, MD.
Sure you could go that route. You'd have to use a whole lot of PInvokes and write a lot of extra code to do this on your own. You could also use SlimDX which already does all that hard work for you. I'd recommend using SlimDX as it's very well done and frequently updated (they already have it building against the March 08 SDK).
Thanks for the head-up on SlimDX. Never heard of it; glad that I do now!
GamesTopica.Net- http://www.gamestopica.net

This topic is closed to new replies.

Advertisement