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Input in C# / XNA GS 2.0

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OK, so I appear to have missed something very important to game design: Input. To put it simply, I have Xbox 360 controller input and keyboard input down, but I don't quite understand Windows gamepad, or more importantly, mouse input. If anyone could post a code example with comments, or link to something clearer than the MSDN article, it would be appreciated. I want to use the mouse to aim the camera, and the keyboard to move it. P.S. I assume that mouse input could be changed from a coordinate position to analog axises by simply writing the position to memory, refreshing it, and comparing the new position to the old one, but I can't quite figure it out. Thanks! 360 Controller info: http://msdn.microsoft.com/en-us/library/bb203900.aspx Keyboard info: http://msdn.microsoft.com/en-us/library/bb203902.aspx Mouse info: http://msdn.microsoft.com/en-us/library/bb197572.aspx Camera Info: http://forums.microsoft.com/MSDN/ShowPost.aspx?PostID=826760&SiteID=1 Edit: figured out mouse look, and keyboard movement thanks to this: http://www.twistedcoding.com/2006/12/11/movement I still need to figure out using both 360 controller and keyboard + mouse, and standard windows gamepad / joystick...

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