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Sol Blue

Putting a texture "onto its own page"

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Hi all, In another thread a while back, someone recommended this fix for a problem I was having:
Quote:
You are filtering the neighbouring white texels. To fix this put the texture onto its own page and ensure the TAddress mode is set to wrap (not clamp or border).
How do I put a "texture onto its own page"? (And what does that even mean?) I haven't been able to find anything on MSDN with reasonable search terms.

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He just meant you should use an entirely seperate texture for your tile. This makes it so you don't have to worry at all about neighboring tiles, but makes it harder to batch sprites together. However I doubt you'll ever have performance troubles when rendering sprites, and you can still batch all sprites that use the same tile.

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