Jump to content
  • Advertisement
Sign in to follow this  
Meshboy

Plasma Effect like this...

This topic is 3795 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The effect i want is this. http://www.gotfrag.com/files/upload/voo1.jpg I am planning to use particle system of course, but in MDX C# i don´t think you are able to use point sprites? What are the smallest "entity" for using to create this effect?

Share this post


Link to post
Share on other sites
Advertisement
Using point sprites in MDX/C# is possible (this snippet seems to work), but I doubt point sprites are the way to go for creating beams like this.

An alternative would be to create a nice looking beam texture and put that on a quad (a flat rectangular mesh) which spans from the source of the beam to the target. This approach can be extended by using multiple quads in a cross formation (so it looks better from all camera angles) and animating the texture coordinates to get a pulsating and/or 'running' beam. I hope this makes some sense, as I can't seem to find more coherent info on it.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!