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Meshboy

Plasma Effect like this...

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The effect i want is this. http://www.gotfrag.com/files/upload/voo1.jpg I am planning to use particle system of course, but in MDX C# i don´t think you are able to use point sprites? What are the smallest "entity" for using to create this effect?

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Using point sprites in MDX/C# is possible (this snippet seems to work), but I doubt point sprites are the way to go for creating beams like this.

An alternative would be to create a nice looking beam texture and put that on a quad (a flat rectangular mesh) which spans from the source of the beam to the target. This approach can be extended by using multiple quads in a cross formation (so it looks better from all camera angles) and animating the texture coordinates to get a pulsating and/or 'running' beam. I hope this makes some sense, as I can't seem to find more coherent info on it.

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