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Is it legal to create 1 window, setup the pixel format, then call context1=wglCreateContext(hdc); context2=wglCreateContext(hdc); wglMakeCurrent(hdc, context1); wglShareLists(context1, context2); and I want to make another thread. In the other thread, make context2 current and load textures and shaders, etc. Has anyone tried this?

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