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Collision type

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Hi, I'm playing with ODE. I was wondering how do I tell it to do this: if a box collides with the floor, use this kind of collision point if a box collides with another box, use another kind of collision point. By collision point, I mean the values you define when something collides like bouncyness and friction. Brain21

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That's got nothing to do with collision per-se, but more to do with collision response.

This is usually solved by attaching materials to objects. Materials that define friction and elasticity. Though I don't really know how ODE works in that respect I'm afraid.

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