This discussion of information not being property is silly. The principle is that if you enter a contract with Caesar, then logically you must pay back Caesar's things to Caesar. If this contract is undesirable to you, then you should learn this beforehand and not enter into it.
It doesn't matter if your opinion is that this information wants to and should be free. It doesn't matter what value you place on the goods you'd like to receive from the prospective company (Caesar, be it EA or something else). What matters is how that company views it. If they're screwed up and have things out of whack, then that's their prerogative to their own ending.
I'm not buying.
EA takes the cake and eats it too
GOD F***ING DAMN IT!!!
This sucks more than anything I have heard of in a very long time!
In the past AnyDVD was able to kick the DRM on both movies and games to the curb, down the street, and well into the depths of hell, but this bit looks too tough. (I guess the game won't play unless the DRM is working?)
This is doubly disappointing because the last time I put in a game disc with SecuROM, it wasn't even recognized by Windows, and it nearly destroyed my Samsung optical drive, rendering it unable to recognize any discs until I flashed the firmware.
I hope that they release Spore through Steam, because after that experience, I swore I would never buy a game on DVD ever again, plus Steam FTW...
This sucks more than anything I have heard of in a very long time!
In the past AnyDVD was able to kick the DRM on both movies and games to the curb, down the street, and well into the depths of hell, but this bit looks too tough. (I guess the game won't play unless the DRM is working?)
This is doubly disappointing because the last time I put in a game disc with SecuROM, it wasn't even recognized by Windows, and it nearly destroyed my Samsung optical drive, rendering it unable to recognize any discs until I flashed the firmware.
I hope that they release Spore through Steam, because after that experience, I swore I would never buy a game on DVD ever again, plus Steam FTW...
While previous copy protection techniques have been infamous in their ability to ignore or in the worst cases damage optical drives, I don't see this new system being capable of doing the same. The main benefit of the activation model is that you don't need to have the optical media in the drive, so there's probably no protection scheme at all on the discs (knock on wood).
I'm still not confident enough to buy on release day, just in case the validation servers go belly up. But without the 10 day recheck period I don't have as much objection to this protection scheme. The activation scheme has the potential to be annoying but if handled well it could be slightly less annoying that the current system where you have to keep the DVD-ROM within easy reach at all times.
I'm still not confident enough to buy on release day, just in case the validation servers go belly up. But without the 10 day recheck period I don't have as much objection to this protection scheme. The activation scheme has the potential to be annoying but if handled well it could be slightly less annoying that the current system where you have to keep the DVD-ROM within easy reach at all times.
From: Slashdot: EA Loosens Spore, Mass Effect DRM:
Yeah, I'm quite sure they where worried about the troops not being able to play, and not everyone up in arms saying they wouldn't buy the games.
But I'm still dead certain they'll eventually force this system upon us, they'll just be smarter about it now, and start placing it on games with lesser known profiles.
Eventually the system will work its way up to triple-A titles, and their response then will be "Hey, look at this library of games that have been working with this system, no one is complaining"...
Quote:"In response to recent criticism, EA has decided to eliminate the periodic validation of Mass Effect and Spore. 'Specifically, EA's plan to dial in to game owner's computers every ten days to check whether they were running a legitimate version of their software has been scrapped, ShackNews reports. EA had planned to use the validation method for upcoming titles Mass Effect and Spore (pictured). EA now says that validation will now only occur when a user attempts to download new content for either game. Chief among the voices in opposition to this measure were members of the armed forces, who pointed out that they could not rely on having an internet connection every ten days.'"
Yeah, I'm quite sure they where worried about the troops not being able to play, and not everyone up in arms saying they wouldn't buy the games.
But I'm still dead certain they'll eventually force this system upon us, they'll just be smarter about it now, and start placing it on games with lesser known profiles.
Eventually the system will work its way up to triple-A titles, and their response then will be "Hey, look at this library of games that have been working with this system, no one is complaining"...
Well looks like I'm late for a party. Personally the last thing in the world I want is to start collecting an army of software that is designed to make things not work, put them all on my system, and then expect not to have problems.
On top of that DRM from a user perspective is an annoying pain in the ass. I've said it before, the more companies work to make it hard to do what you paid them to let you do, the more people will be tempted to pay nothing for a superior product. One stripped clean of problems and inconveniences. Morality and conscious removed, which scenario has the better math?
I think this form is going to be interesting. Reason being is that piracy has two kinds of people. Downloaders and crackers. Type one waits until type2 makes a game available so they can download and play the game. Type 2 on the other hand is interested in a totally different kind of game. They WANT a new system to beat and they will. Any interest in the game is secondary because the real game to them is beating the system. Now if I were such a person(and no I'm not) I would now be inclined to find an inventive way to invalidate as many legit keys as possible. If someone finds a way to do that, and chooses to do it, well then this is going to be one big mess for everyone.
On top of that DRM from a user perspective is an annoying pain in the ass. I've said it before, the more companies work to make it hard to do what you paid them to let you do, the more people will be tempted to pay nothing for a superior product. One stripped clean of problems and inconveniences. Morality and conscious removed, which scenario has the better math?
I think this form is going to be interesting. Reason being is that piracy has two kinds of people. Downloaders and crackers. Type one waits until type2 makes a game available so they can download and play the game. Type 2 on the other hand is interested in a totally different kind of game. They WANT a new system to beat and they will. Any interest in the game is secondary because the real game to them is beating the system. Now if I were such a person(and no I'm not) I would now be inclined to find an inventive way to invalidate as many legit keys as possible. If someone finds a way to do that, and chooses to do it, well then this is going to be one big mess for everyone.
I propose this:
"To continue playing, please enter the second word in the first paragraph of the March newsletter in your inbox."
To receive said newsletters requires a paid subscription, whether it's a few dollars a month or some proportional amount every year. To read it, the game has an inbox that is specifically for this newsletter and other messages from the company, so you don't have to worry about it being deleted or buried in your actual e-mail inbox.
Thoughts?
"To continue playing, please enter the second word in the first paragraph of the March newsletter in your inbox."
To receive said newsletters requires a paid subscription, whether it's a few dollars a month or some proportional amount every year. To read it, the game has an inbox that is specifically for this newsletter and other messages from the company, so you don't have to worry about it being deleted or buried in your actual e-mail inbox.
Thoughts?
Quote:Original post by Benjamin Heath
I propose this:
"To continue playing, please enter the second word in the first paragraph of the March newsletter in your inbox."
To receive said newsletters requires a paid subscription, whether it's a few dollars a month or some proportional amount every year. To read it, the game has an inbox that is specifically for this newsletter and other messages from the company, so you don't have to worry about it being deleted or buried in your actual e-mail inbox.
Thoughts?
After about 5 minutes, the second word of the first paragraph of the March newsletter can be found on Google.
Quote:Original post by polymorphedSure, but if the word/paragraph/week?/month were random, then the user would need that newsletter on-hand.Quote:Original post by Benjamin Heath
I propose this:
"To continue playing, please enter the second word in the first paragraph of the March newsletter in your inbox."
To receive said newsletters requires a paid subscription, whether it's a few dollars a month or some proportional amount every year. To read it, the game has an inbox that is specifically for this newsletter and other messages from the company, so you don't have to worry about it being deleted or buried in your actual e-mail inbox.
Thoughts?
After about 5 minutes, the second word of the first paragraph of the March newsletter can be found on Google.
edit: Though, the more I think about it, the more I think it becomes simply an activation model all the same, with product keys replaced by specific words.
Quote:
Sure, I have an always-on net connection but what happens if I don't play for 11 days and the moment I want to play my connection is down? Are you saying I'm not going to be able to play my perfectly legitimate purchased copy of the game, even the retail version, until I get permission?Quote:
That is correct. And I would suggest that you contact EA Support the moment this happens (once you get your internet back) to report the issue. If there are people having problems with the system as designed, then Support needs to hear about it so they can help us evaluate it for the next game title.
I find this quote pretty cool. Although no one in the bioware thread seems to pick up on it, he's basically saying "we don't want this crap on our game either, please complain to EA about it".
The developers obviously can't explicitly express that they're against it, but what he said is at least somewhat reassuring.
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