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How to set vertex attribute in shader: BLENDINDICES

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Hi, Right now in my Cg vertex shader I have two vertex attributes bound to BLENDWEIGHT and BLENDINDICES. To set the BLENDWEIGHT attribute, I'm currently using glWeightfvARB(). What do I use to set BLENDINDICES?

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Use glVertexAttribPointerARB, it can set any attribute you want. I believe BLENDINDICES are bound to attrib #7, but you can query the actual attrib index with glGetAttribLocation. See this tutorial for details.

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