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staticVoid2

scene graph and spatial partitioning

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hello, I was wondering about how a spatial representation of a scene(like bsp, quad / octree etc) can be intergrated into a scene graph. my understanding is that a scene graph represents a logical relation between objects in 3d and not spatial but i've seen code that has nodes of a scene graph called octree, bsp etc. and was wondering how this worked. I've read a lot of articles about this but can't understand how you can sub-divide a scene whilst retaining object to object relationships. [Edited by - staticVoid2 on May 8, 2008 5:15:00 PM]

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