Lighting trouble

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-1 comments, last by voldemort62442 15 years, 11 months ago
I am trying to make a lit sphere with two wire spheres rotating around it however every time i turn off the lit sphere to color the two wire sphere the lit sphere suddenly turns to a solid color instead of keeping its lit up form. and the spheres around it seem to revolve around it oddly.
[source lang="cpp
#include<windows.h>
#include<GL/gl.h>
#include<GL/glut.h>

float idle=0.0;

void init(void)
{
	GLfloat light_position0[]= {0.0, 0.0, 0.0, 1.0};
	GLfloat mat_emissive[]= {1.0, 1.0, 1.0, 1.0};
    GLfloat mat_specular[]= {1.0, 1.0, 0.0, 1.0};
    GLfloat mat_shininess[]= {10.0};

	GLfloat white_light[]= {1.0, 1.0, 1.0, 1.0};
	GLfloat red_light[]= {1.0, 0.0, 0.0, 1.0};
	GLfloat orange_light[]={1.0,0.5, 0.0, 1.0};
	GLfloat yellow_light[]={1.0, 1.0, 0.0, 1.0};
	GLfloat green_light[]= {0.0, 1.0, 0.0, 1.0};
	GLfloat blue_light[]= {0.0, 0.0, 1.0, 0.0};
	GLfloat violet_light[]={0.5, 0.0, 1.0, 1.0};

	glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
	glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);

	glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
	glLightfv(GL_LIGHT0, GL_DIFFUSE, yellow_light);
	glLightfv(GL_LIGHT0, GL_SPECULAR, yellow_light);
	glLightfv(GL_LIGHT0, GL_EMISSION, yellow_light);

	glShadeModel(GL_SMOOTH);
	glClearColor(0.0, 0.0, 0.0, 1.0);
	glEnable(GL_LIGHTING);
	glEnable(GL_DEPTH_TEST);
	glEnable(GL_LIGHT0);
}

void display(void)
{
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glPushMatrix();
	glEnable(GL_LIGHT0);
	glutSolidSphere(1.5,1000,1000);
	glDisable(GL_LIGHTING);
	glutSolidCube(1.2);

        glColor3f(1.0, 0.0, 0.0);
        glTranslatef (1.6, 0.0, 0.0);
        glRotatef(idle, 0.0, 1.0, 0.0);
        glutWireSphere(0.1, 1000, 1000);

        glColor3f(0.0, 1.0, 0.0);
        glTranslatef (1.8, 0.0, 0.0);
        glRotatef(idle, 0.0, 1.0, 0.0);
        glutWireSphere(0.1, 1000, 1000);

    glPopMatrix();
    idle+=.5;
    glutSwapBuffers();
}

void reshape(int w, int h)
{
	glViewport(0, 0, w, h);
	glMatrixMode(GL_PROJECTION);
    glLoadIdentity ();
	gluPerspective(45.0, (GLfloat)w/(GLfloat)h, 0.1, 100.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	gluLookAt(0, 0, 5, 0, 0, 0, 0, 1, 0);
}

void keyboard (unsigned char key, int x, int y){
  switch (key) {
    case 27:
      exit (0);
      break;
    default:
      break;
  }
}

int main (int argc, char** argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode ( GLUT_RGBA | GLUT_DOUBLE );
  	glutCreateWindow ( "3D Programming 2" );
    glutFullScreen ();

    init();
    glutIdleFunc(display);
    glutDisplayFunc (display);
    glutReshapeFunc (reshape);
    glutKeyboardFunc (keyboard);
    glutMainLoop ();
}

Help would be appreciated [Edited by - voldemort62442 on September 24, 2008 11:38:40 AM]

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