Jump to content
  • Advertisement
Sign in to follow this  
david w

Ageia PhysX raycast

This topic is 3788 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok this may seem simple to you all but its driving me nuts. I understand how to raycast and get the results back. What I need help on is determining the "Actor" that is being intersected. It seems that I need to use getActor() but I cant get it to work. here is my code:
NxShape* closestShape1 = gScene->raycastClosestShape(ray,NX_DYNAMIC_SHAPES, hit,groupFlagB);

	if (closestShape1)
	{
		const NxVec3& worldImpact = hit.worldImpact;
		dist = hit.distance;
	    //HitActor = getActor();

//NxShape* HitActor = hit.shape;//hit.shape->getGlobalPose();

	//	myactor = hit.shape->getActor();
//this will just move it a bit when intersected
	//	userData->setLinearVelocity(NxVec3(0.0f, 25.0f, 0.0f));

	} 

anyways I can get all the feedback I want except for the "actor" id or whatever it is. Thank you.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!