• Advertisement
Sign in to follow this  

Ageia PhysX raycast

This topic is 3578 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Ok this may seem simple to you all but its driving me nuts. I understand how to raycast and get the results back. What I need help on is determining the "Actor" that is being intersected. It seems that I need to use getActor() but I cant get it to work. here is my code:
NxShape* closestShape1 = gScene->raycastClosestShape(ray,NX_DYNAMIC_SHAPES, hit,groupFlagB);

	if (closestShape1)
		const NxVec3& worldImpact = hit.worldImpact;
		dist = hit.distance;
	    //HitActor = getActor();

//NxShape* HitActor = hit.shape;//hit.shape->getGlobalPose();

	//	myactor = hit.shape->getActor();
//this will just move it a bit when intersected
	//	userData->setLinearVelocity(NxVec3(0.0f, 25.0f, 0.0f));


anyways I can get all the feedback I want except for the "actor" id or whatever it is. Thank you.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement