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muk

wii vs sony vs xbox 360 sdk

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Which SDK has more tools and libraries among wii, ps3 and xbox360?Also, any description and comparision between the three sdk offerings will be very useful. Thanks

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What ZeroSum said. Can't talk about it, sorry. :)

Notably the Xbox is the only one of the three that offers any kind of officially supported homebrew functionality (XNA Game Studio). So that's pretty much your only choice if you're not an established studio.

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Thanks for responding. I understand that NDA 's don't allow people to talk about details. I was wondering if I cut get a very basic high level understanding of the offereings of each SDK or at least the number of tools and libraries for each.
Thanks.

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They pretty much have what you'd expect. A compiler suite, debugging and performance tools, tools to produce testing discs, docs, that sort of thing. It's not exactly earth shattering, at least from the high level.

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Let me start by telling you how much I hate SN Systems and debugging for either the PS2 (especially) and the PS3. It makes me wonder how they manage to get so many titles out the door... not to mention that the PS2 is very moody too.

I have not done much development on the Wii yet, but I have been looking through our system guides for Wii development and the tools seem to be fairly decent to use, though there are some odd quirks when doing working with the nDev system.

I am going to probably go with XBOX being one of the easiest systems to work with, the XNA framework alone, even in its infancy, provides a great interface, and access to all your standard MS development tools which can assist you with development on the XBox. Also, they support homebrew (with a very small yearly subscription).

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