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Deliverance

Adaptive Marching Squares

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I've implemented a small demo of the marching squares algorithm and while reading through the internet i discovered that there is also a so called adaptive variant of the algorithm. How does adaptive marching squares work, are there any books that talk about this and the marching cubes algorithm?

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Hey, thanks, that's very cool. Can you point me to somewhere where i can get the triangle information (or to some source code that generates it) for each of the 14 worthy cases used by the marching cubes algorithm?

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