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My journal for the making of Castle Underwe

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I made a game in a week, and detailed the development of it here the link for the game is here As for what the game is, it's a minimal 2D RPG, consisting of just a single attribute, which is playable at your own pace.

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Lawl at the ending track. :P

Was an interesting approach to this kind of game. Though I think it would've been a lot more challenging if monsters could move diagonally. I could always run to the safe room no problem if a monster that could kill me was right next to me.

Either way, good job. :)

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I was looking to make sure that if the player died it was the players fault, and not my fault for making impossible situations.

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Just made a couple updates

Changed the AI so when they swarm you they all attack, and added a move counter to add replayability.

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Cool little game, but I found that most of the time all I needed to do was stand in one spot and hold down space and the monsters would just charge to their deaths as I constantly restored power.

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In the beginning that should be okay, but in theory the diminishing returns on the recharge rate should kill you if you continue doing that later on.

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damn, that's a nice little game! was pretty pissed at the beggining (simply cos' i sucked) but once i got the hang of it it's a really good game, cool how the enemies get stronger as you get towards the right place (sort of like a hot and cold game that was played as kids :) )

Even more amazing is that you managed to make it in a week. Nice work :)

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