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Ambient Occlusion Post Process Filter

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I want to make it so that my engine will will observe all 3d models processed and will create the Ambient Occlusion lighting effects on a scene/models to avoid having to light things in real time. I want to do this so it will make it easier on the GPU/CPU to process the data. I would like advice and code samples.

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This topic is 3504 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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