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Game Structure, howto control states and effects?

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hi everyone, i've been looking around on the net for some kind of code which will help me to structure my game and to control game-effects and in-game timing. I`ve already integrated a Game State Structur to switch between main states like Intro, Menu, Game,... I read this article -> and think that this will serve my needs. But it is not possible for me to implement this without any code examples. Since I am new to game programming, I would be really thankful if someone could push me in the right direction. Maybe there is also another solution or someone could post an example. I'm using C++ and the HGE Engine (DirectX).

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