Jump to content
  • Advertisement
Sign in to follow this  

Game Structure, howto control states and effects?

This topic is 3722 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi everyone, i've been looking around on the net for some kind of code which will help me to structure my game and to control game-effects and in-game timing. I`ve already integrated a Game State Structur to switch between main states like Intro, Menu, Game,... I read this article -> http://www.gamedev.net/reference/articles/article1294.asp and think that this will serve my needs. But it is not possible for me to implement this without any code examples. Since I am new to game programming, I would be really thankful if someone could push me in the right direction. Maybe there is also another solution or someone could post an example. I'm using C++ and the HGE Engine (DirectX).

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!