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MARS_999

PhysX and 3rd Person Camera SOLVED

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Bah solved it myself. Got to love the math libs. I just took a vec3(1,0,0) and got the orientation from the actor as a Quaternion and rotated that vector and sent that to my camera class to do the math on that. Walla camera problem solved and follows like a chase camera should!! [Edited by - MARS_999 on May 15, 2008 12:59:36 AM]

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I couldn't get my camera to orientate to the players forward direction. The camera would just stay to one side X axis and not follow behind it. Now it does and I also have the ability to rotate 90 to each side.

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