Sign in to follow this  

PhysX and 3rd Person Camera SOLVED

This topic is 3498 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Bah solved it myself. Got to love the math libs. I just took a vec3(1,0,0) and got the orientation from the actor as a Quaternion and rotated that vector and sent that to my camera class to do the math on that. Walla camera problem solved and follows like a chase camera should!! [Edited by - MARS_999 on May 15, 2008 12:59:36 AM]

Share this post


Link to post
Share on other sites
I couldn't get my camera to orientate to the players forward direction. The camera would just stay to one side X axis and not follow behind it. Now it does and I also have the ability to rotate 90 to each side.

Share this post


Link to post
Share on other sites

This topic is 3498 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this