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InsaneBoarder234

DirectSound - Seperate music/sfx volume levels

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Practically all games these days provide seperate volume sliders in the options menu for sound effects and music volume. My initial thoughts were to just have a couple of vectors in my sound manager, one for music and one for sound effects. The vector method would work perfectly fine, but I wanted to know if it is possible to have a seperate DirectSound buffer where I can set the volume level, then use this buffer to mix all sound effects (kind of like the primary buffer), and THEN mix the sound effects on to the primary buffer. Any ideas?

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