Can you render to a texture in system memory?
I'm actually learning XNA, but I'm curious if ANY implementation of DirectX let's you create a texture/render-target in system memory and then render to it.
Thanks for any help :)
Thanks for the reply!
I'm actually creating a Worms type of game and I'm trying to create very large, resolution independant 2D terrain.
I'm using the stencil buffer to display my terrain, but I need to keep a resolution independant collision/stencil mask in system memory...
If I want to deform the terrain mask with a circle, I guess I'll just have to create a "circle array" and manually do everything...?
Anybody have any other ideas?
I'm actually creating a Worms type of game and I'm trying to create very large, resolution independant 2D terrain.
I'm using the stencil buffer to display my terrain, but I need to keep a resolution independant collision/stencil mask in system memory...
If I want to deform the terrain mask with a circle, I guess I'll just have to create a "circle array" and manually do everything...?
Anybody have any other ideas?
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