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profiling lag spikes

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im writing an 3d engine where i sometimes get several lag spikes... but i dont know whats causing them.. soo id like to profile those frames that take longer than a certain time to finish... is there anyway to do this? im using the "visual studio C++ profiler"...

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This topic is 3496 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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