Jump to content
  • Advertisement
Sign in to follow this  

profiling lag spikes

This topic is 3718 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im writing an 3d engine where i sometimes get several lag spikes... but i dont know whats causing them.. soo id like to profile those frames that take longer than a certain time to finish... is there anyway to do this? im using the "visual studio C++ profiler"...

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!