• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
dries123

AI Sandbox

7 posts in this topic

Hi, I would like to create some games which are simple in rules and graphics, but include some AI on which I can practice my skills. Any suggestions for those? I would also like to create a small sandbox to test AI's in, but I wouldn't know how to start such a thing of. Any ideas are welcome. Thank you
0

Share this post


Link to post
Share on other sites
Thnx for the quick reply, but I'm not quite acustomed with c++. I know vb.net and c# and I understand c++ code, but I can't write it yet.

Any ideas how to write such a thing on my own.
0

Share this post


Link to post
Share on other sites
Actually, I am interested in finding an AI sandbox where I can experiment too, but I would be happy to write everything in C++. It might be considered a mini-hijacking of this thread, but if people have good suggestions that require C++, please post them.

Open Steer seems to be a good approach, but it's very limited in scope, and I am not particularly interested in steering behaviors. I am looking for something more symbolic, where there are object and characters and the agent has a range of actions available to interact with the environment (think "The Sims").

If such a thing doesn't exist, I might create one as a project this Summer.
0

Share this post


Link to post
Share on other sites
Quote:
Original post by dries123
Thnx for the quick reply, but I'm not quite acustomed with c++. I know vb.net and c# and I understand c++ code, but I can't write it yet.

Ack. If you want to do stuff in the game world, C++ is going to come in mighty handy. The only escape clause from that is a scripting language such as lua. .NET isn't going to find a lot of mainstream acceptance in the industry for quite some time (if ever). Also, almost all of your teaching materials and tools (like the AI Wisdom book series) are going to have code in C++. You can read this code... that's fine. But what is better is being able to drop it into your own projects to use.

0

Share this post


Link to post
Share on other sites
Unless of course you focus on developing games under the XNA framework, in which case you're unavoidably bound to .NET and C#! ;)
0

Share this post


Link to post
Share on other sites
A while ago I made a little program in Python that displays a field of cubes and pyramids, and allows an external program to communicate with it by the stupidly simple method of reading and writing text files to the same directory as the program. A few people have played with it by hooking it up to chatterbot-type AIs, giving them some kind of context to talk about.

Program: http://kschnee.xepher.net/code/070801cubeland.zip
Screenshot: http://kschnee.xepher.net/pics/070801cubeland.jpg

Since I built a simple scrolling tile engine with sprites and a basic notion of physics (gravity, basic collision, and motion) and sensation (objects have some sensory data that can be pinged only by nearby viewers), there was some version that I'd jury-rigged to be controllable in the same way as the above program. Is that something that anyone would be interested in seeing? It's ugly but would let anyone's AI program do some basic actions in a standard mini-world.
Screenshot: http://kschnee.xepher.net/pics/070502tiles.jpg

What I want is a sandbox where the interface is accessible easily from any language you want to program your AI in; and where the AI controls a body that has specific, limited senses in relation to a set of physical objects in a simulated world. We could then test AIs with some standard tasks like "bring three related objects to Point A and explain in English what their relationship is," and have the AI be doing more than making abstract reasoning in a vacuum. Because there's a lot of research going on already about navigation, I don't much care about that topic and would avoid making it hard for a character to get around the world.
0

Share this post


Link to post
Share on other sites



For the visualization, the picture part would give you an understandable/interpretable view of the behavior (so you can easily watch and recognize that its doing the right thing), But then you should have a textual interface alongside it to display the state/planner information so that you can see exactly what it 'thought' it was going to do for whatever tasks the AI figures out. The text should have summary form so that enough is visible on a screen without endless scrolling, but also be able to hierachicly expand sections to get to the nitty-gritty logic (and current state values in being applied to the logic).

You want it to be an integrated debugging tool if possible (to minimize going back and forth between too many tools).

Logs of actions being taken is also useful.
0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0