Bullet Physics - Setting initial transform
I've just integrated Bullet Physics into our engine at work and coming from ODE am having some difficulties figuring a few things out.
I understand that the Motion State is used to synchronize the physics world with the graphics world.
But lets say I have the initial position (x, y, z coords) and rotation that I want both the physics and graphical object to be at, how do I set this when creating my physical object?
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