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glGetError() solved my problem ??

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Hi, Im was having some problems using smpeg on my GL app, i got SDL_CreateYUVOverlay when i called smpeg on determinates procs of my code. I have checked the code looking for memory leaks with valgrind, i also check for gl errors with glintercept and i couldnt find anything. But looking for errors i add glGetError() just before calling SDL_GL_SwapBuffers and all my problems are gone. first i tought that glGetError called glFlush() also but if i only add glFlush to my code my problems back again. Any explication? thanks in advanced

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