Sign in to follow this  

Multi platform(windows,linux,mac osx) pbuffer implementation?

This topic is 3493 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey does anyone know about a multi platform pbuffer class wrapper that i can safely use? GLFW seems it does not have support for this. If not, do you know of a tutorial for one of these platforms: windows, linux, mac os x? [Edited by - Deliverance on May 23, 2008 9:12:18 PM]

Share this post


Link to post
Share on other sites
Quote:
Original post by Deliverance
Hey does anyone know about a multi platform pbuffer class wrapper that i can safely use? GLFW seems it does not have support for this.
If not, do you know of a tutorial for one of these platforms: windows, linux, mac os x?


PBuffers are a legacy technology at this point, and will require a different interface on each platform. Use Frame Buffer Objects (FBO) unless you need to work on particularly dated hardware/OS.

Share this post


Link to post
Share on other sites

This topic is 3493 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this