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Deliverance

Multi platform(windows,linux,mac osx) pbuffer implementation?

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Hey does anyone know about a multi platform pbuffer class wrapper that i can safely use? GLFW seems it does not have support for this. If not, do you know of a tutorial for one of these platforms: windows, linux, mac os x? [Edited by - Deliverance on May 23, 2008 9:12:18 PM]

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Quote:
Original post by Deliverance
Hey does anyone know about a multi platform pbuffer class wrapper that i can safely use? GLFW seems it does not have support for this.
If not, do you know of a tutorial for one of these platforms: windows, linux, mac os x?


PBuffers are a legacy technology at this point, and will require a different interface on each platform. Use Frame Buffer Objects (FBO) unless you need to work on particularly dated hardware/OS.

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