Graphic antialiasing?
I am displaying different graphics in my opengl application. I am using opengl texturing method.
But the edges of the graphics are not very smooth so how can i use graphic ant aliasing.
Is there any alternative method to solve this?
Is it possible to solve this using alpha blending on the edges? If yes please help me with the steps how to do that.
I use irregular shaped images also.
I am using GL_LINE_SMOOTH for normal drawings.
Thanks,
Soumyadipta De
Follow NeHe's antialising tutorial: http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=46
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