Jump to content
  • Advertisement
Sign in to follow this  

Introduce a half-sync/half-async server framework

This topic is 3805 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

SPServer is a high concurrency C++ server framework library that implements the Half-Sync/Half-Async and the Leader/Follower thread pool patterns. It's based on libevent(Unix/Linux) and IOCP(win32) in order to utilize the best I/O loop on any platform. An embedded HTTP server framework, sphttp, is included. The home page: spserver spserver implements the Half-Sync/Half-Async patterns. It uses a single thread to process IO (the async layer), and a thread pool to process the service logic (the sync layer, the long time duration work can be done here).

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!