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event-driven models

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I would like to build online multiplayer game... do i have to learn event-driven models? Could any one tell me what is it? and why i needed? Thanks

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Which language are you using?

If you are going to use any of the manage languages (Java, C#, VB, etc) those all have an event system that you can utilize. C++, on the other hand, doesn't have one (unless your using Win32 or other APIs). The best way to learn about how events are passed around, there are a number of resources available. I would first start off with wikipedia:

http://en.wikipedia.org/wiki/Event-driven_programming

Then you can move on to design patterns. Although, they are not completely required, they do help out quite a bit. Some resources you can check out are:

http://en.wikipedia.org/wiki/Design_Patterns
http://en.wikipedia.org/wiki/Observer_pattern

I suggest getting a copy of the book mentioned in the Design Patterns link, it is an amazing resource for a programmer.

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