Jump to content
  • Advertisement
Sign in to follow this  
roro7007

event-driven models

This topic is 3827 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I would like to build online multiplayer game... do i have to learn event-driven models? Could any one tell me what is it? and why i needed? Thanks

Share this post


Link to post
Share on other sites
Advertisement
Which language are you using?

If you are going to use any of the manage languages (Java, C#, VB, etc) those all have an event system that you can utilize. C++, on the other hand, doesn't have one (unless your using Win32 or other APIs). The best way to learn about how events are passed around, there are a number of resources available. I would first start off with wikipedia:

http://en.wikipedia.org/wiki/Event-driven_programming

Then you can move on to design patterns. Although, they are not completely required, they do help out quite a bit. Some resources you can check out are:

http://en.wikipedia.org/wiki/Design_Patterns
http://en.wikipedia.org/wiki/Observer_pattern

I suggest getting a copy of the book mentioned in the Design Patterns link, it is an amazing resource for a programmer.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!